Download Procedural Content Generation for Unity Game Development
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Harness the power of Procedural Generation to design unique games with UnityAbout This BookLearn the basics of PCG developmentDevelop a 2D game from start to finishExplore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C scripting but you'll be able to jump in and start learning PCG straightaway.What You Will LearnUnderstand the theory of Procedural Content GenerationLearn the uses of Pseudo Random NumbersCreate reusable algorithm designs for PCGEvaluate the data structures for PCGDevelop smaller games with larger amounts of contentGenerate content instead of spending time designing every minute detailLearn when and how to add PCG to your gameLearn the fundamental techniques of PCGIn DetailProcedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game.Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation. CryEngine - Wikipedia CryEngine is a game engine designed by the German game developer Crytek It has been used in all of their titles with the initial version being used in Far Cry and How to Choose Colours Procedurally (Algorithms) DevMag Changing the colours of art can be a great way to increase the amount of content in your game and add variety and richness It is relatively easy to implement Unity Game Development: Make Professional 3D Games Udemy Enroll Now And Become A Professional 3D Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 3D games in Unity - Unity - Services Unity ID A Unity ID allows you to buy and/or subscribe to Unity products and services shop in the Asset Store and participate in the Unity community World Machine : 3D Terrain Generation World Machine is a unique powerful and flexible tool for the creation of 3D terrain with realistic geological effects [Unity] Procedural Cave Generation (E01 - YouTube Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares Source code: Asset Store - Unity How likely are you to recommend Unity Asset Store to a friend or colleague? Esri CityEngine Trailer - YouTube Start now and create your own virtual city with the free 30-day CityEngine trial: bitly/CityEngineTrial Unity C Tutorials A collection of tutorials for people who want to learn C scripting in Unity Useful for both novice programmers and veterans who are new to Unity Game Development Stack Exchange Game Development Stack Exchange is a question and answer site for professional and independent game developers Join them; it only takes a minute:
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